Display a graphical representation to indicate sound will externally localize as binaural sound

ABSTRACT

An electronic device displays a graphical representation with a first appearance when sound from the graphical representation plays as mono sound or stereo sound. The electronic device displays the graphical representation with a second appearance when the sound from the graphical representation plays as binaural sound. The second appearance includes an indication that informs a user of the electronic device that the sound plays as the binaural sound.

BACKGROUND

Three-dimensional (3D) sound localization offers people a wealth of newtechnological avenues to not merely communicate with each other but alsoto communicate with electronic devices, software programs, andprocesses.

As this technology develops, challenges will arise with regard to howsound localization integrates into the modern era. Example embodimentsoffer solutions to some of these challenges and assist in providingtechnological advancements in methods and apparatus using 3D soundlocalization.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a method that determines how to display a graphicalrepresentation to a listener based on whether sound associated with thegraphical representation will localize as binaural sound or one of monosound and stereo sound in accordance with an example embodiment.

FIG. 2 is a method to alter a graphical representation being displayedto a listener based on whether the listener will hear sound withheadphones or earphones as binaural sound in accordance with an exampleembodiment.

FIG. 3 is a method to alter an appearance of a graphical representationbeing displayed to a listener based on whether sound associated with thegraphical representation will play to the listener as binaural sound orone of mono sound and stereo sound in accordance with an exampleembodiment.

FIG. 4 is a method to convolve sound into binaural sound when thelistener will hear the sound as binaural sound in accordance with anexample embodiment.

FIG. 5A is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5B is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5C is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5D is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5E is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5F is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5G is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5H is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5I is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5J is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5K is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5L is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5M is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5N is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5O is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5P is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5Q is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 5R is a graphical representation with an indication of binauralsound in accordance with an example embodiment.

FIG. 6 is an example computer system in accordance with an exampleembodiment.

FIG. 7 is an example of an electronic device in accordance with anexample embodiment.

SUMMARY

One example embodiment is a method or apparatus that includes graphicalrepresentations that when activated play sound in binaural sound to alistener. When displayed to the listener, the graphical representationsshow an indication that the sound will externally localize as binauralsound to the listener or localize as mono or stereo sound to thelistener.

Example embodiment include altering the graphical representation beingdisplayed based on whether the listener will hear the binaural sound asbinaural sound or one of mono sound or stereo sound.

Other example embodiments are discussed herein.

DETAILED DESCRIPTION

Binaural sound or three-dimensional (3D) sound externally localizes awayfrom a head of the listener, unlike stereo or mono sound that localizesinside the head of the listener or localizes to a physical speaker.Thus, when a listener hears binaural sound, a source or location of thesound occurs outside the head of the listener even though this locationmay be in empty space or space not occupied with a sound speaker.

Binaural sound has many technical challenges and problems, especiallywhen users exchange or play binaural sound during an electroniccommunication. Example embodiments offer solutions to these challengesand problems.

One problem with binaural sound is the listener during an electroniccommunication with another person may not know that the sound beingprovided from the other person is binaural sound as opposed to beingstereo sound or mono sound. If the listener is not wearing headphones orearphones, then the binaural sound will not externally localize to thelistener and hence the effect of binaural sound is lost. In order toexternally localize binaural sound, the listener must wear headphones,earphones, or the like since binaural sound requires two speakers placedat the ears of the listener. Alternatively, the binaural sound must beprovided to the listener through multiple speakers that provide a sweetspot where the binaural sound can be heard.

Consider an example in which two users engage in an electroniccommunication and exchange sound clips in binaural sound, such as voicemessages, emojis that play binaural sound when activated, voices inbinaural sound, etc. For example, a first user sends a second user anemoji that when activated plays a voice in binaural sound to the seconduser. When the second user receives the emoji, he or she is not awarethat the voice is in binaural sound and hence does not wear headphonesor earphones. When the second user activates the emoji and hears thevoice, the voice does not externally localize and the effects ofbinaural sound are lost.

Example embodiments solve this problem and others. By way of example, anexample embodiment provides a graphical representation with anindication that the sound the listener will hear is in binaural sound.This indication will inform the listener to wear headphones or earphonesbefore listening to the sound from the graphical representation.

Another problem is that users may take off or put on headphones orearphones during an electronic communication, and this action willdetermine how the users hear the sound. The electronic device providingthe binaural sound may also lose the ability to provide the binauralsound to the listener. Graphical representations sent during theelectronic communication in these instances, however, will notaccurately show how the sound will play to the user.

Consider an example in which two users engage in an electroniccommunication and exchange graphical representations that when activatedplay binaural sound. For example, the first user sends the second useran animated, talking, three-dimensional (3D) emoji that speaks to thesecond user with a voice that is supposed to localize as binaural soundoutside of the head of the second user. The second user, however, is notwearing headphones or earphones, activates the emoji and hears the soundas mono sound that plays through a speaker in a smartphone. Since thesound does not externally localize, the second user is unimpressed withthe sound and believes it did not work correctly. The second user isunaware that the sound did not localize because the second user failedto wear headphones or earphones.

Other problems exist because a first user or first electronic devicesending sound to a second electronic device of a second user does notknow whether the sound will play to the second user as mono sound,stereo sound, or binaural sound.

This situation becomes problematic when a graphical representationaccompanies the sound. The graphical representation cannot accuratelyshow the format of the sound (e.g., mono, stereo, or binaural) orinstructions for the sound when the first user or first electronicdevice does not know how the sound will be played to the second user.For example, the second user may not have or be wearing headphones andhence unable to hear externalization of binaural sound. As anotherexample, HRTFs of the second user may not be available, and hence thesound cannot be convolved into binaural sound. As another example, theelectronic device of the second user may have a default setting in whichall sounds are played as mono sound or stereo sound. Playing of binauralsound is set to “off.” Alternatively, this default setting may be set toplay all sounds (or certain sounds) in binaural sound. As yet anotherexample, even if the first user believes or knows the sound willexternally localize as binaural sound to the second user, the first usermay not know a location of the SLP to the second user.

Example embodiments solve these problems and others. An exampleembodiment changes or alters the graphical representation beingdisplayed to the listener based on whether the sound will externallylocalize as binaural sound or localize as stereo or mono sound. Anappearance of the graphical representation changes in real-time tocorrespond with whether the sound will externally localize as binauralsound or localize as stereo or mono sound. In this way, the graphicalrepresentations shows an accurate, real-time representation as to howsound will localize to the listener. For example, the graphical icon isupdated or changed to show how sound will play to the listener even ifthe listener takes an action changing how the sound plays (e.g., thelistener disconnects the headphones, convolution of the sound is nolonger possible, the listener removes the headphones, etc.).

FIG. 1 is a method that determines how to display a graphicalrepresentation to a listener based on whether sound associated with thegraphical representation will localize as binaural sound or one of monosound and stereo sound in accordance with an example embodiment.

Block 100 states receive, during an electronic communication between afirst user with a first electronic device and a second user with asecond electronic device and at the second electronic device, agraphical representation that plays sound to the second user.

For example, two or more users talk and/or message each other over oneor more networks, such as the Internet, cellular network, etc. The userstransmit and/or exchange graphical representations to each other duringthe electronic communication. For instance, the first user sends thesecond user the graphical represent, and/or the second user sends thefirst user a graphical representation.

The graphical representation can include or be associated with sound.For example, sound plays to the user when the user, an electronicdevice, or a software program activates the graphical representation orthe sound associated with the graphical representation.

Consider an example in which two users execute a mobile messagingsoftware application. The first user sends the second user an animatedemoji (or animoji) that when activated or executed says “Hello” to thesecond user.

Block 110 makes a determination as to whether the sound will play to thesecond user as binaural sound (BS) or one of mono sound and stereosound. If the answer to this determination is “no” then flow proceeds toblock 120, and if the answer to this determination is “yes” then flowproceeds to block 130.

By way of example, sound can localize to the listener as mono sound orstereo sound when the sound is not convolved and played to the listenerwith headphones, earphones, etc. Mono sound and stereo sound can alsoexternally localize to speakers, such as speakers in a smartphone,stereo speakers in a room, etc. Alternatively, sound externallylocalizes to the listener when the sound is convolved into or capturedas binaural sound or 3D sound. Binaural sound externally localizesoutside or away from the head of the listener and is not required tolocalize to a physical object, such as a speaker. For instance, binauralsound can externally localize one or more meters away from a person at alocation in empty space (e.g., where no speaker exists or no physical ortangible object exists). Binaural sound can also localize to physicalobjects that do not have an electronic speaker, such as localizing to awall or a chair. Sound can also localize as a mix of binaural, mono, andstereo sounds, such as sound commencing as binaural sound thentransitioning to stereo sound to the listener.

The determination of how sound will localize to the listener depends onone or more of several factors. Examples of these factors include, butare not limited to, whether the listener is wearing headphone,earphones, or another electronic device that provides binaural sound,whether the listener is hearing the sound from multiple speakers thatprovide binaural sound (such as two speakers with cross-talkcancellation), whether the sound was or can be convolved withhead-related transfer functions (HRTFs) or other transfer functions orimpulse responses, whether the listener authorized binaural sound toplay to the listener, and whether the listener is located at ageographical location (indoor or outdoor) that allows binaural sound.

For example, if the listener is not wearing headphones, earphones, oranother electronic device that provides binaural sound, then the soundwill localize as mono sound or stereo sound. Alternatively, the listenermay be wearing such an electronic device but this electronic device isoff, muted, or not in communication with the electronic device providingthe sound.

As another example, if the sound is mono sound or stereo sound and notsubsequently convolved with HRTFs or other sound localizationinformation (SLI), then the sound will not externally localize asbinaural sound. For instance, a user receives a graphical representationand sound recorded in mono or stereo sound. The sound is intended toplay to the user as binaural sound, but the electronic device providingthe sound does not have HRTFs of the user in order to convolve the soundinto binaural sound.

As another example, a user receives a graphical representation and soundcaptured or recorded in binaural sound. The user is wearing headphonesand can hear the sound as binaural sound. The electronic device of theuser, however, is set to only play sound as mono or stereo sound. Forinstance, a permission for binaural sound is set to off, or the user hasnot authorized binaural sound to play with the current executingsoftware application.

As another example, a user is at a location that restricts or prohibitsthe use of binaural sound. For instance, the user is located in aschool, library, government building, or airplane that prohibitslisteners from communicating with binaural sound.

Block 120 states display the graphical representation to the second userwith (1) no indication as to how sound will localize or (2) anindication that the sound will localize as one of mono sound and stereosound.

By way of example, the graphical representation displays to the userwith no indication as to how or where sound will localize. For instance,graphical representations display with a default understanding thatsounds will be provided as mono sound or stereo sound. In this instance,an additional indication is not required since the listener knows thatunless otherwise instructed or informed, the sound associated with thegraphical representation will play as mono sound, stereo sound, or soundthat does not externally localize as binaural sound.

By way of example, the graphical representation displays to the userwith an indication as to how or where sound will localize. For instance,graphical representations display with an indication that sound thelistener is hearing or is going to hear will be mono sound or stereosound. This indication can include visual or audio information thatinforms or instructs the user that the sound will localize as one ofmono sound and stereo sound.

Consider an example in which indication visually informs the user of howthe sound will localize or be provided using one or more of text, color,brightness, shading, flashing or dimming of light, words, symbols,drawings, characters, photos, images, or other indicia or other examplesdiscussed herein. For instance, the indication includes the word“stereo” or “mono” a symbol that the user recognizes or associates withstereo sound or mono sound.

Block 130 states display the graphical representation to the second userwith an indication that the sound will localize as binaural sound.

By way of example, the graphical representation displays to the userwith an indication as to how or where sound will localize as binauralsound. For instance, graphical representations display with anindication that sound the listener is hearing or is going to hear willbe binaural sound. This indication can include visual or audioinformation that informs or instructs the user that the sound willlocalize as binaural sound.

Consider an example in which the indication visually informs the user ofhow the sound will localize or be provided using one or more of text,color, brightness, shading, flashing or dimming of light, words,symbols, drawings, characters, photos, images, or other indicia orexamples discussed herein. For instance, the indication includes theword “3D” or a symbol that the user recognizes or associates withbinaural sound.

In an example embodiment, the indication forms part of the graphicalrepresentation. For example, the indication is inside, on, or touchingthe graphical representation. Alternatively, the indication is separateor away from the graphical representation. For example, the indicationsimultaneously displays as a symbol or word separated from the graphicalrepresentation.

FIG. 2 is a method to alter a graphical representation being displayedto a listener based on whether the listener will hear sound withheadphones or earphones as binaural sound in accordance with an exampleembodiment.

Block 200 states display the graphical representation to the second userwith (1) no indication as to how sound will localize or (2) anindication that the sound will localize as one of mono sound and stereosound.

Examples of block 200 are discussed in connection with block 120 andelsewhere herein.

Block 210 makes a determination as to whether headphones, earphones, oranother electronic device capable of providing binaural sound to thelistener are connected and/or available.

For example, this determination includes determining one or more ofwhether the electronic device (headphones, earphones, etc.) is poweredon, whether the electronic device or sound to it is paused or muted,whether the electronic device is connected to and/or in electroniccommunication with the electronic device providing the sound, andwhether the listener is wearing the electronic device.

By way of further example, this determination includes determiningwhether the electronic device (headphones, earphones, etc.) is connectedto the electronic device providing the sound. For instance, determinewhether the headphones or earphones are plugged into an audio port of alaptop, desktop, smartphone, or another electronic device. For instance,determine whether the headphones or earphones are in wirelesscommunication with the electronic device providing the sound. Thiscommunication can include connecting, handshaking, or pairing throughradio signals or radio frequency, infrared signals, or other wirelessconnectivity (e.g., electronic devices exchanging data via Bluetooth).As yet another example, the determination includes whether theheadphones or earphones are connected to the internet, cellular network,or other wireless network providing the sound.

Consider an example in which the headphones form part of or are used inconjunction with a head mounted display (HMD). The HMD or headphonesinclude a sensor that senses when the HMD is mounted to the head of thelistener.

As another example, a HMD, headphones, or another wearable electronicdevice include hardware that measures head orientation, head movement,or head tracking (e.g., one or more of an accelerometer, gyroscope,magnetometer, or inertial sensor). This hardware monitors or tracksmovement to determine when the electronic device is moving and worn bythe listener.

As another example, headphones, earphones, or other electronic devicemay be off, muted, or busy and hence not available to provide binauralsound to the listener. For instance, a DSP in the electronic device isnot available to convolve the sound with HRTFs into binaural sound whenthe sound is requested so the sound is provided to the listener asstereo or mono sound. As another example, the electronic device may notcurrently have access to a network location where the HRTFs are locatedor other data necessary to convolve the sound into binaural sound. Forinstance, wireless internet access is temporarily unavailable.

Consider an example in which the electronic device is or includes awearable electronic device that tracks eye movement or head movement todetermine whether the listener is currently wearing the electronicdevice. The electronic device may be powered on but binaural sound isnot available to the listener if the listener is not wearing theelectronic device.

Consider an example in which the headphones, earphones, or anotherelectronic device wirelessly communicate with the electronic devicetransmitting or providing the sound. This electronic device providingthe sound does not receive a signal and hence knows the headphones orearphones are out of range, not powered on, or otherwise unavailable.

If the answer to the determination in block 210 is “no” then flowproceeds to block 200.

If the answer to the determination in block 210 is “yes” then flowproceeds to block 220.

Block 220 states alter the graphical representation to include anindication that the sound will play as binaural sound.

The graphical representation is provided, changed, or altered to includean indication that the sound will externally localize to the listener asbinaural sound.

For example, an example embodiment updates the graphical representationto include the indication. For instance, upon detecting that theheadphones, earphones, or other electronic device are available toprovide binaural sound to the listener, the indication or the graphicalrepresentation with the indication displays on an electronic device tothe listener. In this way, the listener can visually see an indicationshowing sound is or will be provided as binaural sound.

Consider an example in which an electronic device stores in memory twoor more versions of graphical representations. One version shows noindication how sound will localize, and this version has a defaultunderstanding to the listener that sounds will be provided as mono orstereo sound. Another version shows a visual indication that sound willbe provided as binaural sound or 3D sound.

Consider an example during an electronic communication in which anelectronic device of first user sends an electronic device of a seconduser a graphical representation shaped as the word “WOW.” The seconduser wears headphones, and settings of the second electronic device areset to enable and provide binaural sound to the second user. When thesecond electronic device receives the graphical representation, thesecond electronic device automatically adds and displays a symbol ortext to the “WOW” that the represents to the second user that the soundwill play as binaural sound.

Consider the example in which the first user sends the second user thegraphical representation shaped as the word “WOW.” While the second userwears wireless earphones, a symbol of “3D” displays immediately belowthe word “WOW” so the second user visually knows the sound will be in3D. When the second user removes his or her earphones, the symbol of“3D” immediately disappears from the display since the sound can nolonger externally localize to the second user as binaural sound withoutthe earphones. When the second user reconnects or puts the earphonesback on, the symbol of “3D” immediately reappears back onto the display.

Consider an example during an electronic communication in which a firstuser sends a second user a talking 3D animated, moving emoji that says“How are you?”. This emoji appears on the display of the smartphone ofthe second user and flashes which indicates to the second user that theemoji has a sound clip or voice message waiting to be heard. The letters“3D” also flash with the emoji and indicate that the sound is availableas 3D sound. The second user dons headphones, activates the emoji, andhears the recorded audio saying “How are you?” that externally localizesas binaural sound in empty space that is one meter away from the head ofthe second user.

Examples for block 220 are also discussed in connection with block 130and elsewhere herein.

FIG. 3 is a method to alter an appearance of a graphical representationbeing displayed to a listener based on whether sound associated with thegraphical representation will play to the listener as binaural sound orone of mono sound and stereo sound in accordance with an exampleembodiment.

Block 300 states receive, during an electronic communication between afirst user with a first electronic device and a second user with asecond electronic device and at the second electronic device, agraphical representation that plays sound to the second user.

For example, the electronic device of the first user transmits thegraphical representation and/or sound to the electronic device of thesecond user during the electronic communication between the two users.

Block 310 makes a determination as to whether the sound will play to thesecond user as binaural sound or one of mono sound and stereo sound.

This determination includes example embodiments discussed in connectionwith blocks 110 and 210.

If the sound will play as mono sound or stereo sound, then flow proceedsto block 320. This block states display the graphical representation tothe second user with (1) no indication as to how sound will localize or(2) an indication that the sound will localize as one of mono sound andstereo sound.

Examples of block 320 are discussed in connection with blocks 120 and200 and elsewhere herein.

Block 330 states play the sound to the second user as the mono sound orthe stereo sound.

For example, one or more speakers in an electronic device play the soundto the second user as mono sound or stereo sound. For instance, thesound emanates from a speaker in a smartphone and into a room where thelistener is located.

If the sound will play as binaural sound then flow proceeds to block340. This block states alter the graphical representation to include anindication that the sound will play as binaural sound.

Examples of block 340 are discussed in connection with block 220 andelsewhere herein.

Block 350 states play the sound to the second user as the binauralsound.

For example, speakers located at, in, or near the ears of the seconduser play the sound to the second user as the binaural sound.

Consider an example in which one or more electronic devices alter,change, update, or provide an appearance of a graphical representationbased on how the sound is or will be provided to the listener or how thelistener is or will localize the sound. For example, two or more userexchange or transmit graphical representations to electronic devices ofeach other. These graphical representations play sound to the users.

In this example, a first electronic device of a first user transmits thegraphical representation and/or the sound to a second electronic deviceof the second user.

The first and second electronic devices have, for example, wirelesstransmitter/receivers that enable them to wireless transmit thegraphical representations and/or sound.

The second electronic device determines whether the sound can beprovided to the second user as binaural sound. For example, the secondelectronic device determines one or more of (1) whether the headphonesor earphones are powered on, (2) whether the headphones or earphones arein communication with the first electronic device providing thegraphical representation and/or sound, (3) whether the second user iswearing the headphones or earphones, (4) whether the sound is binauralsound (e.g., captured as binaural sound or already convolved intobinaural sound), and (5) whether HRTFs to convolve the sound areavailable (e.g., stored in memory or otherwise retrievable).

When the sound cannot be provided as binaural sound, the secondelectronic device displays the graphical representation with one or moreof no indication of how the sound will localize, with an indication thatthe sound will localize as mono or stereo sound, with an indication thatthe sound will localize to an external physical speaker, or with anindication that the sound will localize inside the head of the seconduser.

When the sound can be or will be provided as binaural sound, the secondelectronic device displays the graphical representation with one or moreof an indication of how the sound will localize, with an indication thatthe sound will localize as binaural sound or 3D sound, or with anindication that the sound will localize outside the head of the seconduser (e.g., to a location in empty space or a location with no speaker).

The second electronic device displays the graphical representationand/or indication to visually inform the second user how the sound isbeing provided or will be provided. This information enables the seconduser to quickly determine if the sound will be heard in a conventionalmanner (e.g., as mono or stereo) or in an unconventional manner inbinaural sound. In this way, the second user will not be startled orsurprised to hear binaural sound. Additionally, the second user will beinformed to wear headphones or earphones before listening to the soundaccompanying the graphical representation so the effects of externallocalization of binaural sound are not lost.

An example embodiment alters or changes the graphical representation,indication, and/or information being displayed to the second user basedon the determination of the how the sound is being provided or will beprovided to the second user. As one example, an appearance of thegraphical representation changes to show the second user that the soundis binaural sound. As another example, the graphical representation isunchanged but the indication is added to show the second user that thesound is binaural sound. As another example, the indication is added tothe graphical representation to show the second user that the sound isbinaural sound. As another example, a new or different graphicalrepresentation is displayed to the second user to show the second userthat the sound is binaural sound. For instance, one graphicalrepresentation is swapped or changed with another, different graphicalrepresentation. As another example, a second or additional graphicalrepresentation is added to the display to show the second user that thesound is binaural sound.

In some instances, the ability to provide binaural sound may changeduring the electronic communication. In this instance, graphicalrepresentation and/or indication alters or changes to reflect thischange in real-time.

Consider an example in which sound is being provided or will be providedto the listener as binaural sound, and the graphical representationand/or indication visually shows this information to the listener.Thereafter, the binaural sound is no longer being provided to thelistener or capable of being provided to the listener (e.g., thelistener removes the headphones or the earphones, mutes sound to them,disconnects them, or powers them off). This determination causes achange in how the graphical representation and/or indication is beingdisplayed to the listener. For example, the electronic device removesthe indication showing sound as being binaural sound. Removal of theindication and/or change to the graphical representation occurs inreal-time in response to the change in how the sound is being providedor will be provided to the listener.

An example embodiment expedites processing of the electroniccommunication and saves processing resources. For example, a digitalsignal processor (DSP) in the electronic device of the user convolvesthe sound with head-related transfer functions (HRTFs) to change thesound into binaural sound when a determination is made that the soundcan be provided to the listener in binaural sound. For instance, inresponse to determining that the listener is wearing headphones orearphones and hence can hear binaural sound, the electronic deviceprocesses the sound with the HRTFs. By contrast, processing resourcesare saved when the electronic device determines that the listener cannothear binaural sound. For instance, the electronic device does notconvolve the sound in response to determining that the second user isnot wearing the headphones or the earphones. In this way, the sound isnot unnecessarily processed into binaural sound before a determinationis made as to whether the listener can actually hear binaural sound.

Consider an example in which a first user sends a graphicalrepresentation and sound to an electronic device of a second user. Theelectronic device of the second user determines that binaural soundcannot be provided to the second user (e.g., the second user is notwearing headphones or earphones or HRTFs are not available). At thispoint in time, the sound is not convolved, which saves processingresources. Further, the graphical representation is displayed asreceived, and the sound plays to the second user as mono or stereosound. Subsequently, the second electronic device determines thatbinaural sound can play to the second user. At this point in time, theelectronic device changes or alters the graphical representation or theinformation being displayed to the second user to include an indicationthat sound will play to the second user as binaural sound. Theelectronic device convolves the sound with HRTFs, changes the sound intobinaural sound, and plays the binaural sound to the second user uponactivation of the graphical representation.

As discussed herein, example embodiments include various ways to alterthe graphical representation to notify the listener that the sound willbe binaural sound. An appearance of the graphical representation and/orindication being displayed to provide the indication that visuallyinforms the listener that the sound will externally localize as thebinaural sound away from the head of the listener are changed or alteredby one or more of the following: (1) adding a symbol “3D” to thedisplay, to the graphical representation and/or to the indication, (2)adding one or more words that when read by the listener provide theindication that visually informs the listener that the sound willexternally localize as the binaural sound away from the head of thelistener, (3) flashing the graphical representation and/or theindication, (4) changing a brightness of the graphical representationand/or the indication, (5) turning on and off the graphicalrepresentation and/or indication, (6) changing a shape or size of thegraphical representation and/or indication (7) changing the graphicalrepresentation and/or indication from 2D to 3D or from 3D to 2D, and (8)executing other examples are discussed herein.

The electronic device also removes the indication when the determinationis made that the sound is no longer or can no longer be provided asbinaural sound. For example, the electronic device removes the “3D” (oranother graphical representation and/or indication discussed herein)being displayed in response to determining that the headphones or theearphones of the listener are not connected to the second electronicdevice, not powered on, not connected to the network, not being worn bythe listener, muted or silenced, etc.

FIG. 4 is a method to convolve sound into binaural sound when thelistener will hear the sound as binaural sound in accordance with anexample embodiment.

Block 400 states receives a graphical representation and/or sound toplay to the listener.

For example, an electronic device receives the graphical representationand/or sound during an electronic communication. The electronic devicereceives the sound from memory, from another electronic device, from anetwork, from a server, as streaming audio, etc.

Block 410 makes a determination as to whether the sound will play to thesecond user as binaural sound.

This determination includes example embodiments discussed includingthose discussed in connection with blocks 110, 210, and 310.

If the answer to the determination in block 410 is “no” then flowproceeds to block 420 that states play the sound to the listener in monosound or stereo sound.

For example, the sound plays through headphones or earphones as monosound or stereo sound. As another example, the sound plays through oneor more speakers in a wearable electronic device (WED) or a handheldportable electronic device (HPED) as mono sound or stereo sound. Forinstance, the sound emanated from a speaker in a smartphone or speakerin a laptop.

If the answer to the determination in block 410 is “yes” then flowproceeds to block 430 that states process or convolve the sound withhead-related transfer functions (HRTFs) so the sound will externallylocalize as binaural sound to the listener.

For example, a processor (such as a DSP) processes or convolves thesound with one or more of head-related transfer functions (HRTFs),head-related impulse responses (HRIRs), room impulse responses (RIRs),room transfer functions (RTFs), binaural room impulse responses (BRIRs),binaural room transfer functions (BRTFS), interaural time delays (ITDs),interaural level differences (ITDs), and a sound impulse response.

One example embodiment processes or convolves the sound with the HRTFsbefore the electronic communication commences or before a point in timewhen the sound is requested for play during the electroniccommunication. For example, process the sound before the graphicalrepresentation is activated. This expedites playing of the sound to thelistener since the listener does not have to wait while a processorprocesses or convolves the sound into binaural sound. Furthermore, theprocessor (such as the DSP) can be devoted to other tasks instead ofconvolving the sound into binaural sound.

Another example embodiment processes or convolves the sound during theelectronic communication or at a point in time when the sound isrequested for play in the electronic communication. For example, the DSPconvolves the sound when the graphical representation activates.

Sound includes, but is not limited to, one or more of stereo sound, monosound, binaural sound, computer-generated sound, sound captured withmicrophones, and other sound. Furthermore, sound includes differenttypes including, but not limited to, music, background sound orbackground noise, human voice, computer-generated voice, and othernaturally occurring or computer-generated sound.

When the sound is recorded or generated in mono sound or stereo sound,convolution changes the sound to binaural sound. For example, one ormore microphones record a human person speaking in mono sound or stereosound, and a processor processes this sound with filters to change thesound into binaural sound.

The processor or sound hardware processing or convolving the sound canbe located in one or more electronic devices or computers including, butnot limited to, headphones, smartphones, tablet computers, electronicspeakers, head mounted displays (HMDs), optical head mounted displays(OHMDs), electronic glasses (e.g., glasses that provide augmentedreality (AR)), servers, portable electronic devices (PEDs), handheldportable electronic devices (HPEDs), wearable electronic devices (WEDs),and other portable and non-portable electronic devices. These electronicdevices can also be used to execute example embodiments.

In one example embodiment, the DSP is located in the electronic deviceof the second user. In other example embodiments, the DSP is located inother electronic devices, such as a server or in the first electronicdevice of the first user.

The DSP processes or convolves stereo sound or mono sound with a processknown as binaural synthesis or binaural processing to provide the soundwith sound localization cues (ILD, ITD, and/or HRTFs) so the listenerexternally localizes the sound as binaural sound or 3D sound.

HRTFs can be obtained from actual measurements (e.g., measuring HRIRsand/or BRIRs on a dummy head or human head) or from computationalmodeling. HRTFs can also be general HRTFs (also known as generic HRTFs)or customized HRTFs (also known as individualized HRTFs). CustomizedHRTFs are specific to an anatomy of a particular listener. Each personhas unique sets or pairs of customized HRTFs based on the shape of theears or pinnae, head, and torso.

An example embodiment models the HRTFs with one or more filters, such asa digital filter, a finite impulse response (FIR) filter, an infiniteimpulse response (IIR) filter, etc. Further, an ITD can be modeled as aseparate delay line.

When the binaural sound is not captured (e.g., on a dummy head or humanhead), the captured sound is convolved with sound localizationinformation (SLI). This information includes one or more of HRTFs,HRIRs, BRTFs, BRIRs, ILDs, ITDs, and/or other information discussedherein. By way of example, SLI are retrieved, obtained, or received frommemory, a database, a file, an electronic device (such as a server,cloud-based storage, or another electronic device in the computer systemor in communication with a PED providing the sound to the user throughone or more networks), etc. Instead of being retrieved from memory, thisinformation can also be calculated in real-time.

A central processing unit (CPU), processor (such as a DSP), ormicroprocessor processes and/or convolves the sound with the SLI, suchas a pair of head related transfer functions (HRTFs), ITDs, and/or ILDsso that the sound will localize to a zone, area, or sound localizationpoint (SLP). For example, the sound localizes to a specific point (e.g.,localizing to point (r, θ, ϕ)) or a general location or area (e.g.,localizing to far-field location (θ, ϕ) or near-field location (θ, ϕ)).As an example, a lookup table that stores a set of HRTF pairs includes afield/column that specifies the coordinates associated with each pair,and the coordinates indicate the location for the origination of thesound. These coordinates include a distance (r) or near-field orfar-field designation, an azimuth angle (θ), and/or an elevation angle(ϕ).

The complex and unique shape of the human pinnae transforms sound wavesthrough spectral modifications as the sound waves enter the ear. Thesespectral modifications are a function of the position of the source ofsound with respect to the ears along with the physical shape of thepinnae that together cause a unique set of modifications to the soundcalled head related transfer functions or HRTFs.

A unique pair of HRTFs (one for the left ear and one for the right ear)can be modeled or measured for each position of the source of sound withrespect to a listener as the customized HRTFs.

A HRTF is a function of frequency (f) and three spatial variables, byway of example (r, θ, ϕ) in a spherical coordinate system. Here, r isthe radial distance from a recording point where the sound is recordedor a distance from a listening point where the sound is heard to anorigination or generation point of the sound; θ (theta) is the azimuthangle between a forward-facing user at the recording or listening pointand the direction of the origination or generation point of the soundrelative to the user; and ϕ (phi) is the polar angle, elevation, orelevation angle between a forward-facing user at the recording orlistening point and the direction of the origination or generation pointof the sound relative to the user. By way of example, the value of (r)can be a distance (such as a numeric value) from an origin of sound to arecording point (e.g., when the sound is recorded with microphones) or adistance from a SLP to a head of a listener (e.g., when the sound isgenerated with a computer program or otherwise provided to a listener).

When the distance (r) is greater than or equal to about one meter (1 m)as measured from the capture point (e.g., the head of the person) to theorigination point of a sound, the sound attenuates inversely with thedistance. One meter or thereabout defines a practical boundary betweennear-field and far-field distances and corresponding HRTFs. A“near-field” distance is one measured at about one meter or less;whereas a “far-field” distance is one measured at about one meter ormore. Example embodiments are implemented with near-field and far-fielddistances.

The coordinates for external sound localization can be calculated orestimated from an interaural time difference (ITD) of the sound betweentwo ears. ITD is related to the azimuth angle according to, for example,the Woodworth model that provides a frequency independent ray tracingmethodology. The coordinates (r, θ, ϕ) for external sound localizationcan also be calculated from a measurement of an orientation of and adistance to the face of the person when a head related impulse response(HRIR) is captured.

The coordinates can also be calculated or extracted from one or moreHRTF data files, for example by parsing known HRTF file formats, and/orHRTF file information. For example, HRTF data is stored as a set ofangles that are provided in a file or header of a file (or in anotherpredetermined or known location of a file or computer readable medium).The data can include one or more of time domain impulse responses (FIRfilter coefficients), filter feedback coefficients, and an ITD value.This information can also be referred to as “a” and “b” coefficients. Byway of example, these coefficients are stored or ordered according tolowest azimuth to highest azimuth for different elevation angles. TheHRTF file can also include other information, such as the sampling rate,the number of elevation angles, the number of HRTFs stored, ITDs, a listof the elevation and azimuth angles, a unique identification for theHRTF pair, and other information. The data can be arranged according toone or more standard or proprietary file formats, such as AES69, andextracted from the file.

The coordinates and other HRTF information are calculated or extractedfrom the HRTF data files. A unique set of HRTF information (including r,θ, ϕ) is determined for each unique HRTF.

The coordinates and other HRTF information are also stored in andretrieved from memory, such as storing the information in a look-uptable. The information is quickly retrieved to enable real-timeprocessing and convolving of sound using HRTFs and hence improvescomputer performance of execution of binaural sound.

The SLP represents a location where a person will perceive an origin ofthe sound. For an external localization, the SLP is away from the person(e.g., the SLP is away from but proximate to the person or away from butnot proximate to the person). The SLP can also be located inside thehead of the person (e.g., when the sound is provided as mono sound orstereo sound). Sound can also switch between externally localizing andinternally localizing, such as appearing to move and pass through a headof a listener.

SLI can also be approximated or interpolated based on known data orknown SLI, such as SLI for other coordinate locations. For example, aSLP is desired to localize at coordinate location (2.0 m, 0°, 40°), butHRTFs for the location are not known. HRTFs are known for twoneighboring locations, such as known for (2.0 m, 0°, 35°) and (2.0 m,0°, 45°), and the HRTFs for the desired location of (2.0 m, 0°, 40°) areapproximated from the two known locations. These approximated HRTFs areprovided to convolve sound to localize at the desired coordinatelocation (2.0 m, 0°, 40°).

Sound is convolved either directly in the time domain with a finiteimpulse response (FIR) filter or with a Fast Fourier Transform (FFT).For example, an electronic device convolves the sound to one or moreSLPs using a set of HRTFs, HRIRs, BRIRs, or RIRs and provides the personwith binaural sound.

In an example embodiment, convolution involves an audio input signal andone or more impulse responses of a sound originating from variouspositions with respect to the listener. The input signal is a limitedlength audio signal (such as a pre-recorded digital audio file or soundclip) or an ongoing audio signal (such as sound from a microphone orstreaming audio over the Internet from a continuous source). The impulseresponses are a set of HRIRs, BRIRs, RIRs, etc.

Convolution applies one or more FIR filters to the input signals andconvolves the input signals into binaural audio output or binauralstereo tracks. For example, the input signals are convolved intobinaural audio output that is specific or individualized for thelistener based on one or more of the impulse responses to the listener.

The FIR filters are derived binaural impulse responses. Alternatively oradditionally, the FIR filters are obtained from another source, such asgenerated from a computer simulation or estimation, generated from adummy head, retrieved from storage, computed based on known impulseresponses captured from people, etc. Further, convolution of an inputsignal into binaural output can include sound with one or more ofreverberation, single echoes, frequency coloring, and spatialimpression.

Processing of the sound also includes calculating and/or adjusting aninteraural time difference (ITD), an interaural level difference (ILD),and/or other aspects of the sound in order to alter the cues andartificially alter the point of localization. Consider an example inwhich the ITD is calculated for a location (θ, ϕ) with discrete Fouriertransforms (DFTs) calculated for the left and right ears. The ITD islocated at the point for which the function attains its maximum value,known as the argument of the maximum or arg max as follows:

${I\; T\; D} = {{{\arg\max}(\tau)}{\sum\limits_{n}{{d_{l,\theta,\phi}(n)} \cdot {{d_{r,\theta,\phi}\left( {n + \tau} \right)}.}}}}$

Subsequent sounds are filtered with the left HRTF, right HRTF, and/orITD so that the sound localizes at (r, θ, ϕ). Such sounds includefiltering stereo and monaural sound to localize at (r, θ, ϕ). Forexample, given an input signal as a monaural sound signal s(n), thissound is convolved to appear at (θ, ϕ) when the left ear is presentedwith:s _(l)(n)=s(n−ITD)·d _(l,θ,ϕ)(n);and the right ear is presented with:s _(r)(n)=s(n)·d _(r,θ,ϕ)(n).

Consider an example in which a dedicated digital signal processor (DSP)executes frequency domain processing to generate real-time convolutionof monophonic sound to binaural sound.

By way of example, a continuous audio input signal x(t) is convolvedwith a linear filter of an impulse response h(t) to generate an outputsignal y(t) as follows:

y(τ) = x(τ) ⋅ h(τ) = ∫₀^(∞)x(τ − t) ⋅ h(t) ⋅ dt.

This reduces to a summation when the impulse response has a given lengthN and the input signal and the impulse response are sampled at t=iDt asfollows:

${y(i)} = {\sum\limits_{j = 0}^{N - 1}{{x\left( {i - j} \right)} \cdot {{h(j)}.}}}$

Execution time of convolution further reduces with a Fast FourierTransform (FFT) algorithm and/or Inverse Fast Fourier Transform (IFFT)algorithm.

Consider another example of binaural synthesis in which recorded orsynthesized sound is filtered with a binaural impulse response (e.g.,HRIR or BRIR) to generate a binaural output sound to the person. Theinput sound is preprocessed to generate left and right audio streamsthat are mapped to one or more sound sources or sound localizationpoints (known as SLPs). These streams are convolved with a binauralimpulse response for the left ear and the right ear to generate the leftand right binaural output sound signal. The output sound signal isfurther processed depending on a final destination. For example, across-talk cancellation algorithm is applied to the output sound signalwhen it will be provided through loudspeakers or applying artificialbinaural reverberation to provide 3D spatial context to the sound.

Block 440 states play the binaural sound to the listener so the soundexternally localizes outside the head of the listener.

The sound plays to the listener as binaural sound that externallylocalizes away from or outside of the head of the listener. For example,headphones or earphones provide this sound at one or more soundlocalization points (SLPs) discussed herein.

Consider an example in which a listener receives sound to play, such asa recorded voice message, a sound clip, or streaming audio. Theelectronic device receiving the sound makes a determination as towhether the sound can play to the listener as binaural sound. Forexample, the listener can hear binaural sound when the headphones orearphones are powered on, being worn, and receiving the sound. Inresponse to this determination, the electronic device processes orconvolves the sound from mono sound or stereo sound into binaural soundand plays the binaural sound to the listener.

An example embodiment saves processing resources. For example, theelectronic device starts and stops convolution of the sound based on thedetermination of whether the binaural sound can be provided to thelistener. For instance, the electronic device continues to convolve thesound as long as the listener hears the sound as binaural sound. Theelectronic device stops convolving the sound when the listener is nolonger able to hear binaural sound. At this time, the listener may stillbe able to hear the sound as mono sound or stereo sound.

Consider an example in which the listener listens to streaming audiowhile wearing a WED (e.g., headphones, earphones, a head mounteddisplay, or electronic glasses that provide augmented reality (AR)images). During the time that the listener wears the WED, a processorconvolves the sound into binaural sound and plays the binaural sound tothe listener. When the listener removes the WED, the output location ofthe sound switches to one or more speakers that emit the sound into theroom or location of the listener, as opposed to emitting the sounddirectly into the ears of the listener through headphones or earphones.At this time, the listener is no longer able to externally localize thesound as binaural sound since he or she no longer wears the WED. Thesound, however, does not stop or is not interrupted. Instead, the soundcontinues to play to the listener (e.g., a speaker in the WED, a speakerin a smartphone, speakers on the floor of a room, etc.). When thelistener removes the WED, the processor ceases or stops convolving thesound into binaural sound since the listener is no longer able to hearbinaural sound at this time. This process save processing resourcessince, for example, the DSP is no longer required to process sound withHRTFs.

Consider an example in which the listener wears headphones thatcommunicate with a smartphone that provides audio to the headphones.While the listener wears the headphones, the listener hears the audio asbinaural sound. For instance, a DSP in the smartphone processes thesound into binaural sound that plays to the listener. The binauralsound, however, ceases to play to the listener when the listener takesthe headphones off, turns them off, or unplugs or physically orwirelessly disconnects them from the smartphone. At this moment in time,the output of the sound switches from being provided through theheadphones to being provided through one or more speakers in thesmartphone.

The audio is not interrupted as the listener continues to hear thesound. In response to this determination, a DSP stops convolving thesound into binaural sound since the listener is not able to hearbinaural sound from the small speakers in the smartphone. In this way,the sound is not unnecessarily convolved. When the listener commences tolisten to the sound again through the headphones, convolution of thesound resumes. Thus, for example, the action of connecting anddisconnecting the headphones, causes convolution to start and to stop inresponse to the connecting and the disconnecting.

Graphical representations include, but are not limited to, emoji,emoticons, animoji, icons, stickers, folders, documents, files, text orwords, pictures, images, and other visible indicia that display on,thru, or with an electronic device. Furthermore, these graphicalrepresentations can be two-dimensional (2D), three-dimensional (3D),virtual reality (VR) images, augmented reality (AR) images, static ornon-moving, moving, and other types of images.

The indication enables a user to see that sound associated with orcorresponding to the graphical representation will externally localizeas binaural sound or one of mono sound or stereo sound. For example, theuser knows in advance that the sound will externally localize asbinaural sound as opposed to hearing the sound as stereo sound or monosound that internally localizes inside a head of the user. Before theuser actually hears the sound associated with the graphicalrepresentation, the user knows that the sound is binaural sound andintended to externally localize outside of the head of the user.

The indication can also inform or instruct the user to wear headphones,earbuds, earphones, or another electronic device that provides binauralsound. Binaural sound cannot accurately localize outside a head of thelistener unless the listener wears such an electronic device. Since thelistener knows in advance that the sound is binaural sound, he or shewill don headphones or earphones before listening to the sound if thelistener is not already wearing such a device.

The indication can be part of the graphical representation itself. Forexample, the indication forms part of the structure or body of thegraphical representation. The indication can also attach to thegraphical representation or touch, supplement, compliment, or completethe graphical representation. Alternatively, the indication is separatefrom or apart from the graphical representation. For example, theindication and the graphical representation are two different and/orseparate objects that are simultaneously displayed to the user.

By way example, the indication is or uses color, light, brightness,shading, or another enhancement or indication to visibly show the userthat sound associated with the graphical representation will be playedin and heard by the listener as binaural sound. Further examples ofindications are shown in FIGS. 5A-5R.

In an example embodiment, a sound file, sound clip, streaming sound, arecording, or other type of sound associates with or corresponds to agraphical representation. Binaural sound plays to the listener when thegraphical representation activates.

In an example embodiment, a user, a listener, a program or softwareapplication, or an electronic device activates the graphicalrepresentation and/or causes the binaural sound to play to the listener.

For example, the listener interacts with a user interface and provides acommand or instruction to play the sound upon receiving the graphicalrepresentation. For instance, the first user performs one or moreactions that include, but are not limited to, clicking or activating anicon, emoji, graphical representation, or other indicia that representsa sound clip, sound file, streaming sound, or recording, selecting thesound from a menu (such as a dropdown menu), selecting the sound from afolder or file (such as a folder or file being displayed to the firstuser), providing a body gesture (such as a hand gesture or hand movementindicating a desire to play the sound), providing head movement or eyemovement (such as the listener moving his or her head in a certaindirection or pattern to indicate selection of the sound), providing avoice command (such as the listener speaking an instruction at a naturallanguage user interface), or taking another action to have the soundplayed to the listener.

As another example, the sound automatically plays. For instance, thesound plays when the listener receives the graphical representation,opens the software program providing the graphical representation, orviews the graphical representation on a display.

As another example, the sound plays when a sender of the sound (e.g.,another user in an electronic communication with the listener) activatesthe sound or designates when the sound plays.

Binaural sound is provided to the listener through one or moreelectronic devices including, but not limited to, one or more ofheadphones, earphones, earbuds, bone conduction devices, or otherelectronic devices with speakers at, in, or near the ears of thelistener. Binaural sound can be processed for crosstalk cancellation andprovided through speakers separate or away from the listener (e.g.,dipole stereo speakers). Electronic devices in communication withheadphones, earphones, and earbuds can provide binaural sound to thelistener (e.g., a smartphone in wireless communication with earphones).

Various types of electronic devices can include or be in communicationwith speakers to provide binaural sound to listeners. Examples of theseelectronic devices include, but are not limited to, wearable electronicglasses, smartphones, head mounted displays (HMDs), optical head mounteddisplays (OHMDs), wearable electronic devices (WEDs), portableelectronic devices (PEDs), handheld portable electronic devices (HPEDs),laptop computers, tablet computers, desktop computers, and otherelectronic devices.

From the point-of-view of the listener, the sound originates or emanatesfrom an object, point, area, or direction. This location for the originof the sound is the sound localization point (SLP). By way of example,the SLP can be an actual point in space (e.g., an empty point in space1-2 meters away from the head of the listener) or a point on or at aphysical or virtual object (e.g., a mouth or head of an augmentedreality (AR) or virtual reality (VR) image). The SLP does not have to beso precise since humans are not always able to localize sound to aparticle point. As such, the SLP can also be a specific or general area(e.g., a location next to and on the right side of the listener) or aspecific or general direction from where the sound originates to thelistener (e.g., a location several meters behind the listener).

When binaural sound is provided to the listener, the listener will hearthe sound as if it originates from the sound source, the source ofsound, or the SLP. The sound, however, does not originate from the soundsource since the sound source or SLP may be an inanimate object with noelectronics or an animate object with no electronics. Alternatively, thesound source or SLP has electronics but does not have the capability togenerate sound (e.g., the sound source has no speakers or sound system).As yet another example, the sound source or SLP has speakers and theability to provide sound but is not providing sound to the listener. Ineach of these examples, the listener perceives the sound to originatefrom the sound source or SLP, but the sound source or SLP does notproduce the sound. Instead, the sound is altered or convolved andprovided to the listener so the sound appears to originate from thesound source or SLP.

In an example embodiment, at least a portion of the sound associatedwith, corresponding to, or provided from the graphical representationexternally localizes away from the head of the listener in empty space(e.g., where no physical or tangible object exists) or occupied space.For example, the sound externally localizes proximate or near thelistener, such as localizing within a few meters of the listener. Forinstance, the SLP where the listener localizes the sound is stationaryor fixed in space (e.g., fixed in space with respect to the user, fixedin space with respect to an object in a room, fixed in space withrespect to an electronic device, fixed in space with respect to anotherobject or person).

Consider an example in which two users message and/or talk to each otherin an electronic communication via a mobile messaging application. AHPED of the first user sends a HPEP of the second user a graphicalrepresentation, here a 3D sound emoji or animoji. This emoji appears onthe display of the HPED of the second user as an animated or cartooncharacter. This character wears headphones that flash or changebrightness. When the second user sees the headphones, he or she knowsthe emoji is informing the second user to wear headphones or earphonesbefore listening to the sound associated with the emoji. The second userdons headphones, and the emoji (here the character) speaks. A voice ofthe emoji externally localizes as binaural sound to the listener at aSLP outside of the head of the second user. Once the user dons theheadphones, the headphones disappear since this indication served itsfunction to inform the user that sound would be binaural sound.

An example embodiment displays the graphical representation with anindication visually informing a listener a location where binaural soundassociated with the graphical representation will externally localize tothe listener.

The indication shows the user the location of the sound source or SLPwhere the binaural sound will originate to the listener. This locationcan be a physical or virtual object, a point, an area, or a direction.Further, the indication can provide the location with a precise orgeneral direction of the SLP and/or a precise or general distance to theSLP.

In an example embodiment, the indication provides a precise, exact, orclearly identifiable location where the sound will originate to thelistener. For example, the indication displays, provides, or points to aSLP that is a precise point or area that the listener can identify orsee. For example, the indication indicates a physical or virtual objectwhere the sound will externally localize. When the listener hears thesound, the sound indeed originates from the physical or virtual objectidentified by the identification.

In an example embodiment, the indication provides a general point,general area, or direction where the sound will originate to thelistener. For example, the indication provides a heading or direction(e.g., North, South, East, West, etc.). As another example, theindication provides general direction or area (e.g., sound willoriginate to your left, to your right, in front of you, over there,behind you, etc.).

The indication can also provide a precise or general distance to thelocation. For example, upon seeing the indication, the listener knowsthe SLP will be one meter away or two meters away. As another example,upon seeing the indication, the listener knows the SLP will be near tothe listener (e.g., within 3 meters) or far from the listener (e.g.,greater than five meters, greater than 10 meters, or farther).Alternatively, the indication identifies whether the SLP will be“near-field” (which is sound that originates from a location that iswithin one meter from a head of the listener) or “far-field” (which issound that originates from a location that is greater than one meterfrom the head of the listener).

As another example, the listener knows the specific direction from wherethe sound originates but not the precise distance to the sound. Asanother example, the listener knows a specific distance but not thelocation. For instance, the listener hears a voice and knows the voiceoriginates about 2 meters behind the left side of the head of thelistener.

By way of example, the SLP can be an actual point in space (e.g., anempty point in space 1-2 meters away from the head of the listener) or apoint on a physical or virtual object (e.g., a mouth or head of anaugmented reality (AR) or virtual reality (VR) image). The SLP does nothave to be so precise since humans are not always able to localize soundto a particle point. As such, the SLP can also be a general area (e.g.,a location next to and on the right side of the listener) or a generaldirection from where the sound originates to the listener (e.g., alocation several meters behind the listener).

In an example embodiment, the listener hears the sound associated withthe graphical representation as binaural sound that externally localizesaway from the head of the listener to the location indicated byindication.

The listener hears the sound at the location that coincides with ormatches with the location provided by the indication. In this way, thelistener knows in advance where the binaural sound will externallylocalize to the listener before the listener hears the sound.

Consider an example in which the graphical representation is an emojithat includes a talking animated animal head or human head. When alistener clicks on or activates the emoji, the head talks and thelistener hears the voice as binaural sound that externally localizesabout one meter away from the listener. The emoji includes an indicationshowing that this voice will externally localize in front of and to theright of the head of the listener. For instance, the voice is convolvedwith head-related transfer functions (HRTFs) having sphericalcoordinates (distance r=1.0 m, elevation ϕ=0°, azimuth θ=30°). Thelistener activates the emoji and hears the voice originate fromspherical coordinates (1.0, 0°, 30°) which coincides with the locationindicated by the indication.

Consider another example in which the graphical representation is anemoji that displays on a HPED of the listener. The emoji appears in thecenter of the display of the HPED, and a flashing dot (or other flashingindicia) appears above and to the left of the emoji. This dot indicatesthe location where the binaural sound will localize with respect to thelistener. In this example, the emoji represents or symbolizes the headof the listener, and the dot represents a relative location where theSLP will be. As shown on the display of the HPED, the SLP (shown as theflashing dot) is in front of and to the left of the emoji. As such, theSLP for the sound that the listener will hear will also occur in frontof and to the left of the head of the listener.

An example embodiment displays the graphical representation that informsa listener to wear headphones or earphones before listening to binauralsound in accordance with an example embodiment. The indication visuallyinforms the listener to wear headphones or earphones so the listenerknows in advance that sound associated with the graphical representationwill externally localize as binaural sound to the listener when thesound plays to the listener. In this way, the effects of externallylocalization are not lost, and the listener is able to enjoy 3D sound asopposed to hearing the sound as stereo sound or mono sound.

By way of example, the indication uses one or more of color, light,shading, brightness, or flashing to inform the listener to wearheadphones or earphones before listening to the sound. As anotherexample, the indication uses words or text to inform the user. Forinstance, the indication includes the words “headphones” or an acronymor symbol (e.g., “HP” or “3D”) to signify the listener should wearheadphones or earphones. As another example, the graphicalrepresentation includes a sign, symbol, emblem, artwork, image, or otherindicia showing the listener to wear headphones or earphones. Forinstance, the graphical representation includes a head wearingheadphones, about to wear headphones, or putting on headphones.Movements or actions of the graphical representation instruct thelistener on what movements or actions the listener should do as well(e.g., movements of the graphical representation donning headphonesshows the listener to don headphones).

During an electronic communication, one or more users exchange graphicalrepresentations, indications, and/or sound with each other.

By way of example, a computer or electronic device generates the sound(computer-generated sound), or microphones capture and record the soundto be sent. For example, one or more microphones capture the sound asmono sound or stereo sound when the first user speaks a message to thesecond user. As another example, the first electronic device or a serverin communication with the first electronic device includes a pluralitypre-recorded or previously generated sounds.

The sound can be stored in memory of an electronic device, obtained frommemory of an electronic device (such as a computer or server), and/ortransmitted or streamed over one or more networks.

Consider an example in which the first electronic device executes amobile software messaging application that includes hundreds orthousands of sound clips or sound files. The first electronic deviceobtains or has access to these sound clips or sound files and can sendthem to other users of the mobile software messaging application.

Consider an example in which the first electronic device obtains thesound when the first user speaks into microphones in the firstelectronic device or in communication with the first electronic device.The microphones records the voice of the first user as he or she recordsa message or sound to be played to the second user.

The first electronic device transmits the sound and a graphicalrepresentation associated with or corresponding to the sound over one ormore wired or wireless networks (e.g., a cellular network, the internet,etc.). For example, the first electronic device includes a wirelesstransmitter/receiver that sends the sound and graphical representation.

Consider an example in which the first user commands or instructs thesound clip to play to the second user during an electronic communicationbetween the first and second users. In response to this command orinstruction, the first electronic device transmits the sound clip and a3D moving emoji to the second electronic device.

In another example embodiment, a server or another electronic devicetransmits the sound and/or graphical representation to the secondelectronic device. Consider an example in which the first and secondusers talk or message each other with a mobile messaging softwareapplication. The application executes on the electronic devices and oneor more servers. When the first user clicks on a 3D sound emoji, thisaction causes one of the servers to transmit the 3D emoji and sound tothe second electronic device.

The second electronic device receives the sound and the graphicalrepresentation from the first electronic device or another electronicdevice (e.g., a server) in communication with the first electronic. Forexample, the second electronic device includes a wirelesstransmitter/receiver that receives the sound and graphicalrepresentation over one or more networks.

A processor or sound hardware processes or convolves the sound withhead-related transfer functions (HRTFs) or other SLI so the sound willexternally localize as binaural sound to the listener.

In an example embodiment, the electronic device display the graphicalrepresentation with one or more of the following: (1) an indication thatthe sound will externally localize as binaural sound to the second user,(2) an indication of a location where the sound will externally localizeas binaural sound to the second user, and (3) an indication informingthe second user to wear headphones or earphones before listening to thesound.

The graphical representation displays one or more indications discussedherein in accordance with example embodiments. These indications includethose discussed in connection with FIGS. 5A-5R.

FIGS. 5A-5R show a plurality of graphical representations with one ormore indications in accordance with example embodiments. By way ofexample, the graphical representations 500A-500R are shown as faces,such as a face of an emoji, emoticon, etc. Such faces can have manyshapes and forms, such as human faces, cartoon character faces, animalfaces, animated faces, etc.

Example embodiments are not limited to graphical representations thatinclude faces, such as those shown in FIGS. 5A-5R. Graphicalrepresentations can have many sizes, shapes, and forms (e.g., people,faces, characters, animals, and objects).

Furthermore, these graphical representations are shown astwo-dimensional but can also be three-dimensional (3D). Further, thegraphical representations can be static, such as a 2D or 3D emoji thatdo not move or change facial expressions. Alternatively, the graphicalrepresentations can be dynamic, such as 2D or 3D emoji that move, talk,change facial expressions, rotate, etc. Further yet, graphicalrepresentations in accordance with example embodiments can be presentedas AR images and VR images.

The graphical representations 500A-500R include or are associated with asound, such as a sound clip, a sound file, a recorded voice message,streaming audio, etc. The sound can play for a short period of time(e.g., less than one second, one second, two seconds, etc.). Forexample, the sound is a voice saying “Hello” or “Hahahaha” or “Thankyou” or another short audio message. As another example, the sound is acomputer-generated “Beep” or phone ringing or explosion sound. The soundcan play for longer periods of time (e.g., ten seconds, thirty seconds,one minute, several minutes, etc.). For example, the sound is a recordedmessage from a user during an electronic communication between twousers.

By way of example, the sound plays when the listener activates thegraphical representation or another action occurs that initiates oractivates playing of the sound. For example, a first user sends a seconduser an emoji shaped like a heart. This heart appears on a display of anelectronic device of the second user. When the second user clicks on theheart, a voice in binaural sound says “I love you” to the second user.

With example embodiments, the graphical representations can represent orsymbolize the listener or source of sound (depending on whatinstructions or understandings are provided to the listener and/orusers). The graphical representations and indications are displayed tothe listener on a display of a WED, PED, HPED, HMD, or other electronicdevice discussed herein. The electronic device and display are not shownin FIGS. 5A-5R for ease of illustration. Further, these figures areshown from the point-of-view of the listener looking at the displayand/or interacting with the electronic device.

As explained herein, the graphical representation and/or indication canbe altered or changed in response to determining how the sound will playto the listener or how the listener will hear the sound (e.g., hear thesound as binaural sound or one of mono sound or stereo sound). Forexample, the indication is added or removed from the graphicalrepresentation in response to this determination.

Consider an example in which the graphical representation is originallysent or displayed as 500A-500R (e.g., without the indication). Upondetermining how the listener will hear the sound or how the sound willlocalize, the graphical representation is altered to include theindication 510A-510R. The indications can be added and removed asdiscussed herein.

FIG. 5A shows a graphical representation 500A with an indication 510Ashown as an arrow or pointer. One end of the arrow connects to the headof the graphical representation, and another end of the arrow points toa location where binaural sound will externally localize to thelistener. Indication 510A points upward and to one side of the face ofthe graphical representation. This location shows the listener where thebinaural sound will externally localize to the listener when thebinaural sound plays to the listener.

Consider an example in which the graphical representation 500A displayson a display in front of the listener and represents a person orcharacter that will talk to the listener. For example, the listenerholds a smartphone or wears a HMD or WED, and the display shows thegraphical representation 500A in front of the face of the listener. Inthis instance, the arrow points to a location in space that is upwardand to the right of the listener. When the listener activates thegraphical representation, the sound externally localizes to the locationindicated with the indication 510A (here, upward and to the right of theface of the listener).

Consider an example in which the arrow is colored (e.g., blue or anothercolor) and/or flashes or changes brightness. When users sees this arrow,they know that sound associated with the corresponding graphicalrepresentation will externally localize as binaural sound. This arrowappears on other emoji or emoticons. Users recognize the arrow as anindication or message that the sound will be in binaural sound.

The indications can thus serve as a way to visually inform users thatthe sound associated with the graphical representation will be binauralsound. Users learn the recognize the indication as a symbol for binauralsound. When a listener sees the arrow, he or she immediately knows inadvance that the sound will be binaural sound and externally localize,as opposed to mono sound or stereo sound that internally localizesinside a head of the listener.

FIG. 5B shows a graphical representation 500B with an indication 510B.The indication includes a pointer or arrow having one end near oradjacent to eyes of the head of the graphical representation, andanother end of the arrow points to a location in empty space (markedwith an “X”) that is next to one side of the head or the face of thegraphical representation. This location at the “X” indicates wherebinaural sound will externally localize to the listener. The arrow alsoindicates to the listener to look in this direction since this directionis where the sound will externally localize once played. The indicationthus shows the listener which direction to look or to face so thelistener looks at the SLP when the binaural sound activates and plays tothe listener.

Consider an example in which the graphical representation 500B displaysthrough a HMD that the listener wears. The graphical representation doesnot initially display the indication 510B. Binaural sound willexternally localize at a SLP having spherical coordinate location (1.0,0.0°, −30°) with respect to the head of the listener as an origin. Thesound is about to play, but the listener is looking in a differentdirection, such as looking at an object at (3.0, 10°, +45°). Thelistener is thus not current looking at or facing the SLP. In response,the HMD flashes the indication 510B on the display. The indicationinforms the listener that binaural sound is about to play. Theindication also informs the listener to move his or her head in adirection show by the arrow since the sound will externally localize.The listener moves his or her head until the “X” is in his or herfield-of-view. When this occurs, the HMD removes the indication 510B andplays the binaural sound as an animated 3D VR talking human character.

FIG. 5C shows a graphical representation 500C with an indication 510Cshown as head of a person. The indication and the graphicalrepresentation together show where the binaural sound will externallylocalize to the listener before or while the sound plays to thelistener.

Consider an example in which a first user and a second user talk orexchange talking graphical representations during an electroniccommunication. The first user sends the second user a talking emojishown as 500C which displays to the second user on a HPED. This emoji isan animated head that looks like or represents the first user. So, theface of the first user appears on the display of the HPED of the seconduser and faces the second user as shown in FIG. 5C. The indication 510Calso appears on this display and represents the head of the second user.So, the second users sees himself or herself (indication 510C) talkingto the first user (graphical representation 500C). The relative positionof graphical representation 500C to indication 510C clearly shows thatthe first user is located in front of and to the left of the seconduser. In other words, the relative position of the two heads on thedisplay of the HPED show where the SLP will be for the second user.

FIG. 5D shows a graphical representation 500D with an indication 510Dshown as source of binaural sound (a black dot with lines emanating fromthe black dot). As shown with an arrow, the source of binaural soundmoves from a first location 520D outside a head of a person to a secondlocation 530D inside a head of the person.

The indication 510D provides the listener with a variety of differentvaluable information. Consider the example in which the graphicalrepresentation 500D represents or symbolizes the head of the listenerand is shown on a display of an HPED to the listener. First, theindication shows the listener that the sound will be binaural soundsince the location 520D is physically located outside of the head of thelistener. Second, the indication shows a location of where this binauralsound will initially localize to the listener. As shown, the binauralsound initially has a SLP to a right side of the face of the listener.The indication shows transition or movement of the binaural sound. TheSLP starts at 520D and moves along the arrow to 530D. Here, the soundinitially localizes as binaural sound and then moves to internallylocalize as stereo or mono sound.

FIG. 5E shows a graphical representation 500E with an indication 510Ethat includes a curved pointer or arrow. One end of the arrow points tothe head or ears of the face of the graphical representation, andanother end of the arrow includes a “3D” that indicatesthree-dimensional sound.

The indication 510E shows the listener that the sound will or islocalizing in binaural sound. The indication also a direction to thesource of the sound that is located at the “3D.” Furthermore, a size ofthe “3D” can indicate a distance to the source of the sound. Forexample, different font sizes represent different distances. Forinstance, a “3D” with a larger size indicates the source of sound iscloser than a “3D” with a smaller size.

FIG. 5F shows a graphical representation 500F with an indication 510Fthat shows the sound will externally localize to the listener asbinaural sound. The indication includes the word “Sound” and sound wavesentering from one side of the head of the graphical representation.

Consider an example in which the graphical representation 500Frepresents or symbolizes the head of the listener. In this instance, thesource of sound originates from a right side located above the head ofthe listener.

FIG. 5G shows a graphical representation 500G with an indication 510Gthat shows the sound will externally localize to the listener asbinaural sound. The indication includes the acronym or letters “FL” thatstand for “front left.” Based on this indication, the listener expectsthe source of sound to be in front of the face of the listener and tohis or her left.

The location of the source of binaural sound can appear inside the bodyof the graphical representation with words, text, symbols, images, orother indicia that indicate a direction and/or distance to the source ofthe sound. For example, instead of “FL” the indication includes acompass heading (such as North, South, East, or West) or a coordinatelocation (such as coordinate location in rectangular coordinates, polarcoordinates, or spherical coordinates).

FIG. 5H shows a graphical representation 500H with an indication 510H.The indication includes a SLP or source of sound 520H with respect tothe graphical representation 510H. The indication shows a distance (1.0meter) from the graphical representation to the source of sound. Thisdistance shows the listener that the binaural sound will externallylocalize one meter away from the head of the listener.

In an example embodiment, the indication remains displayed with thegraphical representation. For instance, while the graphicalrepresentation displays to the listener, the indication simultaneouslydisplays to the listener. In another example embodiment, the indicationdisplays for a temporary period of time with the graphicalrepresentation. For instance, the indication initially displays with thegraphical representation to notify or inform the user of the existenceand location of the source of the binaural sound. The indication thendisappears while the graphical representation continues to display tothe listener while the sound plays to the listener.

FIG. 5I shows a graphical representation 500I with an indication 510Ithat shows the sound will externally localize to the listener asbinaural sound. The indication includes the acronym or letters “3D” thatstand for three-dimensional. Based on this indication, the listenerexpects the sound to be 3D sound or binaural sound that externallylocalizes to the listener.

Consider an example embodiment in which the indication is instead “Mono”or “Stereo” or another symbol or word to visually indicate that thesound will localize as or be provided as mono sound or stereo sound.

FIG. 5J shows a graphical representation 500J with an indication 510Jthat shows the face with ears and sound (shown as three lines) emanatinginto the ears. This information informs the listener to wear headphonesand informs the listener that sound is or will be binaural sound thatexternally localizes away from the head of the listener.

FIG. 5K shows a graphical representation 500K with an indication 510Kthat includes headphones on the head of the face of the graphicalrepresentation. This indication informs the listener to wear or donheadphones before listening to the sound.

Consider an example in which a first user sends a second user a 3D imagethat talks to the second user. When the second user activates the 3Dimage, a sound clip plays to the listener as binaural sound thatexternally localizes away from the head of the second user. The 3D imageis or represents the first user. For instance, this image looks like orresembles the first user. This 3D image includes the first user wearingheadphones. When the second user sees the image of the first userwearing headphones, the second user is reminded or instructed to wearheadphones before listening to the sound clip. When the user puts onheadphones and the sound clip begins to play, the headphones disappearfrom the 3D image.

FIG. 5L shows a graphical representation 500L with an indication 510Lthat instructs a listener to wear earphones or earbuds before listeningto the sound associated with the graphical representation. Thisindication informs the listener to wear or don headphones beforelistening to the sound. Specifically, the indication shows the graphicalrepresentation putting on earphones or shows earphones being placed onthe head of the graphical representation. This information reminds orinstructs the listener to also put on earphones.

Consider an example in which a display of user simultaneously displaysmany graphical representations. Graphical representations withindications indicating 3D sound or binaural sound quickly show the userwhich ones of the graphical representations are in binaural sound orwill play as binaural sound. Those graphical representations withoutsuch an indication are in stereo or mono sound or will play as stereo ormono sound. Providing such indications with emojis, for example, enablesa listener to quickly visually determine a format of emojis with sound(e.g., a format of stereo or mono sound versus a format of binauralsound).

FIG. 5M shows a graphical representation 500M with an indication 510Mthat instructs a listener to wear a head mounted display (HMD) or otherwearable device (e.g., a smartphone that attaches to the head of thelistener via a head mount). This indication informs the listener to wearor don the HMD before listening to the sound. Specifically, theindication shows the graphical representation putting on the HMD. Thisinformation reminds or instructs the listener to also put on his or herHMD.

FIG. 5N shows a graphical representation 500N with an indication 510Nshown as a source of the binaural sound. The indication includes acircle that represents the source of sound or SLP from where thelistener will hear the binaural sound. Three lines indicate soundemanating from the circle to the listener.

The graphical representation 500N also includes eyes that are lookingtoward the indication 520N. The direction of gaze of the graphicalrepresentation shows the listener the direction of the source of sound.

Consider an example in which two users send emojis with 3D sound to eachother during an electronic communication. The graphical representation500N is a 3D talking emoji of the first user that was sent to the HPEDof the second user. Before activating the emoji, the second user seeseyes of the graphical representation looking forward but to one side.This same side includes source of sound emitting sound. This informationinstructs the second user that the sound will be 3D sound or binauralsound. The information also instruct the second user of the locationwhere the second user will hear the sound. When the second useractivates the emoji, its mouth moves and begins to talk to the seconduser. The indication 520N vanishes from the display, and the second usersees the graphical representation 500N talking.

FIG. 5O shows a graphical representation 500O with an indication 510Oshown as eyes and face of the graphical representation looking in aparticular direction. This direction indicates the location of thebinaural sound to the listener.

The face of the graphical representation 500O is rotated to the rightfrom the point-of-view of the listener. This information instructs thelistener that the listener should look to his or her right.Alternatively or additionally, this information instructs the listenerthat the source of sound or SLP will be to the right of the head of thelistener.

FIG. 5O shows that the looking direction or gaze of the eyes canindicate the location of the source of sound or SLP. The direction ofthe face or looking direction of the face can also indicate thisinformation. For example, the head of the graphical representation 500Orotates to a right to indicate the SLP will be to the right, rotatesleft to indicate the SLP will be to the left, rotates up to indicate theSLP will be up, etc.

The graphical representation 500O also includes eyes that are lookingtoward the indication 520O. The direction of gaze of the graphicalrepresentation shows the listener the direction of the source of sound.

FIG. 5P shows a graphical representation 500P with an indication 510Pthat includes a source of sound or SLP 520P and information 530P aboutthe location of the SLP. The information shows a coordinate locationwhere the SLP will or does exist for the listener. This SLP has aspherical coordinate location of (1.0 m, 30°, 25°).

In FIG. 5P, the indication 510P shows the precise or exact coordinatelocation where the sound will play to the listener. The SLP 520P is alsopositioned at this same location. So both the coordinate location (shownat 530P) and the SLP 520P show the listener where the sound will play tothe listener.

FIG. 5Q shows a graphical representation 500Q with an indication 510Qthat includes headphones. These headphones serve one or more of severalfunctions. First, the headphones instruct the listener to put onheadphones. Second, the headphones instruct the listener that the soundthe listener will hear will be binaural sound since proper externalsound localization of binaural sound requires headphones or earphones.Third, the headphones show a location where the binaural sound willexternally localize to the listener. As shown in FIG. 5Q, the sound willoriginate above and in front of the listener since this is the locationof the headphones with respect to the head of the graphicalrepresentation.

FIG. 5R shows a graphical representation 500R with an indication 510Rthat includes a facial expression of the graphical representation. Thefacial expression (shown as a sad face) indicates to the listener thatthe listener is not ready to hear the sound associated with thegraphical representation.

Consider an example in which emojis with sad faces represent that thelistener is not wearing headphones or earphones. When the listener donsheadphones or earphones, the emoji with the sad face changes to a happyface. This change and the happy face signify to the listener that thelistener is ready to hear the sound as binaural sound.

FIG. 6 is an example computer system 600 in accordance with an exampleembodiment.

The computer system 600 includes one or more of a server 610, a database620, an electronic device 630, and an electronic device 640 incommunication over one or more networks 650. User 639 is with or useselectronic device 630, and user 649 is with or uses electronic device640. For illustration, a single server 610, a single database 620, twoelectronic devices 630 and 640, and two users 639 and 649 are shown, butexample embodiments can include a plurality of servers, databases,electronic devices, and users.

Server 610 includes a memory 612 and a processing unit 614. The memory621 includes sound clips 616 and graphical representations or graphicalreps 618 of the sound clips. The server 610 couples to or communicateswith the database 620 that includes sound clips 622 and graphicalrepresentations or graphical reps 624.

Electronic device 630 includes a processing unit 632 and memory 634 withsound clips 636 and graphical representations or graphical reps 638.User 639 interacts with or uses electronic device 630.

Electronic device 640 includes a processing unit 642 and memory 644 withsound clips 646 and graphical representations or graphical reps 648.User 649 interacts with or uses electronic device 630.

FIG. 7 is an example of an electronic device 700 in accordance with anexample embodiment.

The electronic device 700 includes a processor or processing unit 710,memory 720 with sound clips 722 and graphical representations orgraphical reps 724, a display 730, one or more interfaces 740, awireless transmitter/receiver 750, speakers 760, one or more microphones770, head tracking 780 (such as one or more of an inertial sensor,accelerometer, gyroscope, and magnetometer), and a graphicalrepresentation and/or indication changer (e.g., software, hardware,and/or program instructions discussed in figures herein that alter orchange the graphical representation and/or indication in response todetermining how the sound is or will play to the listener).

Memory includes computer readable medium (CRM). Examples of an interfaceinclude, but are not limited to, a network interface, a graphical userinterface, a natural language user interface, a natural user interface,a phone control interface, a reality user interface, a kinetic userinterface, a touchless user interface, an augmented reality userinterface, and/or an interface that combines reality and virtuality.

Sound clips include sound files, sounds, recorded messages (such asvoice messages or other recorded sound), computer-generated sounds, andother sound discussed herein. For example, users can record, exchange,and/or transmit sound clips or sounds. These sound include sendingstreaming sounds or sounds in real-time during an electroniccommunication.

The processor or processing unit includes a processor and/or a digitalsignal processor (DSP). For example, the processing unit includes one ormore of a central processing unit, CPU, digital signal processor (DSP),microprocessor, microcontrollers, field programmable gate arrays (FPGA),application-specific integrated circuits (ASIC), etc. for controllingthe overall operation of memory (such as random access memory (RAM) fortemporary data storage, read only memory (ROM) for permanent datastorage, and firmware).

Consider an example embodiment in which the processing unit includesboth a processor and DSP that communicate with each other and memory andperform operations and tasks that implement one or more blocks of theflow diagram discussed herein. The memory, for example, storesapplications, data, programs, sound clips, algorithms (includingsoftware to implement or assist in implementing example embodiments) andother data.

For example, a processor or DSP executes a convolving process with theretrieved HRTFs or HRIRs (or other transfer functions or impulseresponses) to process sound clips so that the sound is adjusted, placed,or localized for a listener away from but proximate to the head of thelistener. For example, the DSP converts mono or stereo sound to binauralsound so this binaural sound externally localizes to the user. The DSPcan also receive binaural sound and move its localization point, add orremove impulse responses (such as RIRs), and perform other functions.

For example, an electronic device or software program convolves and/orprocesses the sound captured at the microphones of an electronic deviceand provides this convolved sound to the listener so the listener canlocalize the sound and hear it. The listener can experience a resultinglocalization externally (such as at a sound localization point (SLP)associated with near field HRTFs and far field HRTFs) or internally(such as monaural sound or stereo sound).

The memory stores HRTFs, HRIRs, BRTFs, BRIRs, RTFs, RIRs, or othertransfer functions and/or impulse responses for processing and/orconvolving sound. The memory can also store instructions for executingone or more example embodiments. Further, the memory can store thesound, graphical representations, and other information and instructionsdiscussed herein.

The electronic device provides sound to the users through one or morespeakers. Alternatively or in addition to the speakers, the electronicdevice can communicate with headphones, earphones, earbuds, boneconduction devices, or another electronic device that provides sound tothe user.

The networks include one or more of a cellular network, a public switchtelephone network, the Internet, a local area network (LAN), a wide areanetwork (WAN), a metropolitan area network (MAN), a personal areanetwork (PAN), home area network (HAM), and other public and/or privatenetworks. Additionally, the electronic devices need not communicate witheach other through a network. As one example, electronic devices coupletogether via one or more wires, such as a direct wired-connection. Asanother example, electronic devices communicate directly through awireless protocol, such as Bluetooth, near field communication (NFC), orother wireless communication protocol.

By way of example, a computer and an electronic device include, but arenot limited to, handheld portable electronic devices (HPEDs), wearableelectronic glasses, electronic or smart watches, wearable electronicdevices (WEDs), smart earphones or hearables, electronic devices withcellular or mobile phone capabilities or subscriber identificationmodule (SIM) cards, desktop computers, servers, portable computers (suchas tablet and notebook computers), smartphones, head mounted displays(HMDs), optical head mounted displays (OHMDs), headphones, and otherelectronic devices with a processor or processing unit, a memory, a DSP.

Example embodiments are not limited to HRTFs but also include othersound transfer functions and sound impulse responses including, but notlimited to, head related impulse responses (HRIRs), room transferfunctions (RTFs), room impulse responses (RIRs), binaural room impulseresponses (BRIRs), binaural room transfer functions (BRTFs), headphonetransfer functions (HPTFs), etc.

Example embodiments can be executed with one or more integrated circuitsthat are specifically customized, designed, or configured to execute oneor more blocks discussed herein. For example, the electronic devicesinclude a specialized or custom processor or microprocessor orsemiconductor intellectual property (SIP) core or digital signalprocessor (DSP) with a hardware architecture optimized for convolvingsound and executing one or more example embodiments.

Consider an example in which the HPED (including headphones) includes acustomized or dedicated DSP that executes one or more blocks discussedherein (including processing and/or convolving sound into binaural soundfor sound clips). Such a DSP has a better power performance or powerefficiency compared to a general-purpose microprocessor and is moresuitable for a HPED or WED due to power consumption constraints of theHPED or WED. The DSP can also include a specialized hardwarearchitecture, such as a special or specialized memory architecture tosimultaneously fetch or pre-fetch multiple data and/or instructionsconcurrently to increase execution speed and sound processing efficiencyand to quickly correct errors while sound externally localizes to theuser. By way of example, streaming sound data (such as sound data in atelephone call or software game application) is processed and convolvedwith a specialized memory architecture (such as the Harvard architectureor the Modified von Neumann architecture). The DSP can also provide alower-cost solution compared to a general-purpose microprocessor thatexecutes digital signal processing and convolving algorithms. The DSPcan also provide functions as an application processor ormicrocontroller. The DSP can also prefetch sound clips and other soundfrom memory to expedite convolution.

Consider an example in which a customized DSP includes one or morespecial instruction sets for multiply-accumulate operations (MACoperations), such as convolving with transfer functions and/or impulseresponses (such as HRTFs, HRIRs, BRIRs, et al.), executing Fast FourierTransforms (FFTs), executing finite impulse response (FIR) filtering,and executing instructions to increase parallelism.

Consider another example in which sound clips, graphicalrepresentations, and/or HRTFs (or other transfer functions or impulseresponses) are stored or cached in the DSP memory or local memoryrelatively close to the DSP to expedite binaural sound processing.

As used herein, an “emoji” is a graphical representation that includesimages, symbols, or icons sent between users in electroniccommunications (such as text messages, e-mail, and social media) toexpress an emotional attitude of the writer, convey information, orcommunicate an message. Emojis can provide sound when activated orexecuted.

As used herein, “headphones” or “earphones” include a left and rightover-ear ear cup, on-ear pad, or in-ear monitor (IEM) with one or morespeakers or drivers for a left and a right ear of a wearer. The left andright cup, pad, or IEM may be connected with a band, connector, wire, orhousing, or one or both cups, pads, or IEMs may operate wirelessly beingunconnected to the other. The drivers may rest on, in, or around theears of the wearer, or mounted near the ears without touching the ears.

As used herein, the word “proximate” means near. For example, binauralsound that externally localizes away from but proximate to a userlocalizes within three meters of the head of the user.

As used herein, a “user” or a “listener” is a person (i.e., a humanbeing). These terms can also be a software program (including an IPA orIUA), hardware (such as a processor or processing unit), an electronicdevice or a computer (such as a speaking robot or avatar shaped like ahuman with microphones in its ears or about six inches apart).

In some example embodiments, the methods illustrated herein and data andinstructions associated therewith, are stored in respective storagedevices that are implemented as computer-readable and/ormachine-readable storage media, physical or tangible media, and/ornon-transitory storage media. These storage media include differentforms of memory including semiconductor memory devices such as DRAM, orSRAM, Erasable and Programmable Read-Only Memories (EPROMs),Electrically Erasable and Programmable Read-Only Memories (EEPROMs) andflash memories; magnetic disks such as fixed and removable disks; othermagnetic media including tape; optical media such as Compact Disks (CDs)or Digital Versatile Disks (DVDs). Note that the instructions of thesoftware discussed above can be provided on computer-readable ormachine-readable storage medium, or alternatively, can be provided onmultiple computer-readable or machine-readable storage media distributedin a large system having possibly plural nodes. Such computer-readableor machine-readable medium or media is (are) considered to be part of anarticle (or article of manufacture). An article or article ofmanufacture can refer to a manufactured single component or multiplecomponents.

Blocks and/or methods discussed herein can be executed and/or made by auser, a user agent (including machine learning agents and intelligentuser agents), a software application, an electronic device, a computer,firmware, hardware, a process, a computer system, and/or an intelligentpersonal assistant. Furthermore, blocks and/or methods discussed hereincan be executed automatically with or without instruction from a user.

What is claimed is:
 1. A method, comprising: displaying, with anelectronic device, a graphical representation that when activated causessound to play as mono sound or stereo sound; determining that the soundwill play as binaural sound and not as the mono sound or the stereosound; and altering, in response to the determining, an appearance ofthe graphical representation being displayed on the electronic device tohave an altered appearance that indicates the sound plays as thebinaural sound.
 2. The method of claim 1 further comprising: changingthe graphical representation to the altered appearance in response tothe electronic device determining a user of the electronic device iswearing one of headphones and earphones.
 3. The method of claim 1,wherein the altered appearance of the graphical representation includesone of a symbol and text indicating the sound plays as the binauralsound.
 4. The method of claim 1, wherein the altered appearance of thegraphical representation shows a location where the binaural sound willexternally localize to a user of the electronic device.
 5. The method ofclaim 1 further comprising: changing a color of the graphicalrepresentation to indicate the sound plays as the binaural sound.
 6. Themethod of claim 1 further comprising: flashing the altered appearance ofthe graphical representation being displayed to indicate the sound playsas the binaural sound.
 7. The method of claim 1 further comprising:adding one or more words to the graphical representation to produce thealtered appearance of the graphical representation, wherein the one ormore words inform a user of the electronic device that the sound willexternally localize as the binaural sound.
 8. A method, comprising:displaying, with a display of an electronic device, a graphicalrepresentation that indicates binaural sound will play to a user of theelectronic device; and determining, with the electronic device, that theuser of the electronic device is wearing headphones or earphones,wherein an appearance of the graphical representation being displayedwith the display alters in response to the determining that the user ofthe electronic device is wearing the headphones or the earphones.
 9. Themethod of claim 8 further comprising: altering, by the electronicdevice, the appearance of the graphical representation being displayedwith the display when the binaural sound changes to play as stereo soundor as mono sound.
 10. The method of claim 8, wherein a body of thegraphical representation includes a word that indicates to the user ofthe electronic device that the sound plays as the binaural sound. 11.The method of claim 8, wherein a body of the graphical representationincludes a symbol that indicates to the user of the electronic devicethat the sound plays as the binaural sound.
 12. The method of claim 8,wherein the graphical representation flashes to indicate the binauralsound will externally localize to the user of the electronic device. 13.An electronic device, comprising: a display that displays a graphicalrepresentation with a first appearance that indicates when sound fromthe graphical representation plays as mono sound or stereo sound anddisplays the graphical representation with a second appearance thatindicates when the sound from the graphical representation plays asbinaural sound, wherein the second appearance includes an indicationthat informs a user of the electronic device that the sound plays as thebinaural sound; and one or more sensors that determine when the user iswearing a wearable electronic device (WED) on a head of the user,wherein the electronic device changes the graphical representation fromthe first appearance to the second appearance in response to determiningthe user is wearing the WED on the head.
 14. The electronic device ofclaim 13, wherein the WED is one of electronic glasses, a head mounteddisplay, headphones, or earphones.
 15. The electronic device of claim13, wherein the indication informs the user of the electronic device ofa location where the binaural sound externally localizes in empty spaceoutside a head of the user.
 16. The electronic device of claim 13wherein the graphical representation automatically changes from thefirst appearance to the second appearance when the user dons the WED.17. The electronic device of claim 13, wherein electronic device is awearable electronic device worn on a head of the user, the graphicalrepresentation is one of an augmented reality (AR) image or a virtualreality (VR) image, and the indication includes at least a word or asymbol to inform the user of the electronic device that the sound playsas the binaural sound.
 18. The electronic device of claim 13, whereinthe display flashes the graphical representation with the secondappearance to visually inform the user of the electronic device that thesound plays as the binaural sound.